Good sci-fi is based on real science. Read about the current science that lead to the technology of The Demon Archives.

11

Dec 2012

Mind Machine Interfaces - Part 3: Minerva’s Implementation

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Having explained the basic technology and historical significance of MMI, we now move to current applications of this visionary technology. While these new developments are based on important breakthroughs made by pre-War scientists, it was Minervan researchers who have made those discoveries into usable products.

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04

Dec 2012

Mind Machine Interfaces - Part 2: 21st Century Conception, Fears, Fiction

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In order to be complete, our continued discourse on Mind Machine Interfaces (MMI) must include at least some reference to the ideas, fantasies, and primitive applications of this technology invented in the late 20th and early 21st centuries, with special emphasis on their beliefs and perceptions on what was, at that time, a purely theoretical invention.

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27

Nov 2012

Mind Machine Interfaces - Part 1

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The concept and goal of an electrical/computational interface directly with the brain has long been the subject of scientific and fictional pursuit. These records date from the early 1970′s and some of the scientists involved formed part of the early founding group at Minerva:

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21

Nov 2012

Powered Armor - Part 3: Project Oracle

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In this third and final (for now) discussion on Minerva’s Powered Armor technology, we will focus on the technology in use on Project Oracle, as this is the most cutting edge fusion of Minerva’s technology into a combat initiative. Project Oracle is in early phases of beta testing, and a unit has been assigned to each Squad Captain The unit consists of many layers of cutting edge combat tech, and is controlled and maintained by an advanced Bio-Mechanical Artificial Intelligence. The concepts we will cover in this expose will be cleared through Oculus to make sure no sensitive information is exposed, but we propose to cover the following in sequence: Inner sensor and medical suit, scaffolding weight assist, muscular motive assist, sheathing and power, control, and armor/protection.

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